![]() ![]() Now she has been properly updated in the Credits as well. This is the actual difference of her change: Added an ambient music track to play throughout the game.Īlso, back in 0.2 I updated Chloe's face to look better, but never updated her in the Credits.Only wiping your persistent data in the save files will revert her back to the old one until you reach that point in the game again. As this is a persistent thing, even if you start a new game you will still see the updated hairstyle. Whenever a player gets to this point in the game (0.4) they will see the main menu updated with the new hairstyle of Ruby.I will let you be the final judges of that though. I think the one I ended up choosing in this version looks good. It actually took a long time for me to pick the right one as a lot of the hairstyles just don't look right on her. Ruby gets a new hairstyle! I've seen complaints in the past about her hairstyle and I agree.This is just a test and I will probably make a poll in the future to ask on people's opinion if they'd like to see more choices from different characters or not. You get to make a choice from another character's point of view.~150 rendered images (including the animations).The community poll vote from last month about which girl Chloe should end up hooking with was decided to be Zoey by the majority of you and you can see the fruit of your decision in this version.We have a total of ~3 sex scenes with different characters.This version is a little shorter than the previous ones since it was a short and busy month (last month). Added a download link in the first post too. ![]() Hi guys! 0.4 was out so I thought I'd update the thread if anyone is interested. There is quite a few unique characters with unique morphs that only exist in this game. The plan is to have quite a bit of story and different sexual content. Although you are too late to warn your family you can at least watch over them or take advantage of the fact they have no memories of you or their siblings? The choice will be yours. He gives you a pill that will negate that effect. On the day you're supposed to leave, you meet a strange man who tells you you're being used as a guinea pig for a test experiment on a serum that wipes out memories. And to your surprise you got picked and not only you, but your whole family. Making it through the end will reward you with a good sum of money that will help with your mortgage and most importantly, get your daughters through college. You decided to try your luck and participate with your whole family. Everything was going okay in your life, until one day you heard about a paid social trip to space. You play as a happily married man with 2 wonderful daughters. I don’t plan to have the game revolve only in space. Even though the main theme is Sci-Fi it will shift throughout the game. I just want to make it as adventurous as possible. It won’t be one of those games where the protagonist is stuck in a house throughout the game (not that there is anything wrong with that). I believe the "arrayedit" function is being called for items in the equipped and equpiment arrays every time a button is clicked, including the return buttons, but I'm unsure of why.It’s an adult visual novel that will take you on an adventure. Outside of this, the arrays and functions used are not called or referenced elsewhere in the program. Xpos (config.screen_width*5/128) ypos (config.screen_height*2/64) Xpos (config.screen_width*2/5) ypos (config.screen_height*3/16)Īction īar adjustment tutorials_adjustment style "vscrollbar" Xpos (config.screen_width*25/64) ypos (config.screen_height*11/64) The following code is for windows to shop and equip/dequip equipment. Items in the "Items" array do not have any effect. Similarly, if any items are in the "Equipped" array, their current stats are subtracted from the player's current stats every time a textbutton is clicked. If any items are in the "Equipment" array, however, their stats are added to the current stats every time a textbutton is clicked (so, for example, if an item has 3 in a stat, the player's current stats will increase by 3 every time any button is clicked, counting infinitely upward). ![]() #Pass the current item's stat array, the stat array, and a + or - symbol #Called whenever moving something in or out of the currently equipped items. #The following store item objects, which include an array of their own stats In the game I'm working on, I use an array to track the current stats of the player's company, and the following function to edit the array. ![]()
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